Post by Vegeta on Jun 6, 2004 2:43:23 GMT -5
This is what you go by to see what you can and cannot equip to your character. Element, Race, and other restrictions are listed in this sheet. But these are basically just guidelines. If you want to see what all to include in a character sheet refer to the Example Sheet. It's copy/pastable.
Age: Cannot be over 1,000 years of age. Knowledge of the "Ningen Zetsu Setsu Mai Keikaku" must be limited.
Race: Races consist of Human, Dragonoid, Elf (in this you can break it down further, to things like Drow, Wood, and Imperial, but it isn't necessary), Orc, Undead, Mech, Demon, Angel, and Vampire. Or, you may combine two races to create a half-breed. Some races cannot be mixed with others.
Class: Classes consist of Commoner, Adventurer (freelance mercenary), Merchant, Sorceror, Mage, Apprentice, Bladesman, Archer, Fighter, Bard, Summoner, Barbarian, Druid, Necromancer, Paladin (holy warrior. Cannot be equipped with negative alignments or Dark elements.), and Thief.
Allignment: Holy, Pure, Good, Antihero, Chaotic Neutral (insane), Neutral, Bad, Evil, and Pure Evil
Elements: Fire, Earth, Water, Wind, Ice, Thunder, Dark, and Holy. Forbidden Magick consists of Ultima, MegaFlare, Flare, Comet, Meteor, gravity spells, and other time spells. These will only be granted with my permission. If your character is skilled enough, variations of forbidden spells can be made.
Appearance: What th' character looks like. Obviously.
History: The characters past. Backgrounds info of relevance. I don't want any of that "Three years ago Johnny went to the store and bought a candybar. Then he went to Taco Bell and eventually saved the world." crap.
Skills: A list of feets of abnormal fighting that do not use magick, such as physically amazing things or things to boost your party. Just don't go too wild with this.
Super (RACE) Traits: Each race has their own unique abilities. Pick two. Humans have Super human Strength and enhanced speed. (Limited, yeh. But they're only human.)
Spells: Magick/Energy consuming techniques go here.
Weakness: Everyone will have at least two weakness. Weakness should be mentally/emotionally/physically/elemental. Elemental weakness MUST be one of the two weaknesses.
This is the Guideline you have to follow for building your character. It is very just and fair.
Age: Cannot be over 1,000 years of age. Knowledge of the "Ningen Zetsu Setsu Mai Keikaku" must be limited.
Race: Races consist of Human, Dragonoid, Elf (in this you can break it down further, to things like Drow, Wood, and Imperial, but it isn't necessary), Orc, Undead, Mech, Demon, Angel, and Vampire. Or, you may combine two races to create a half-breed. Some races cannot be mixed with others.
Class: Classes consist of Commoner, Adventurer (freelance mercenary), Merchant, Sorceror, Mage, Apprentice, Bladesman, Archer, Fighter, Bard, Summoner, Barbarian, Druid, Necromancer, Paladin (holy warrior. Cannot be equipped with negative alignments or Dark elements.), and Thief.
Allignment: Holy, Pure, Good, Antihero, Chaotic Neutral (insane), Neutral, Bad, Evil, and Pure Evil
Elements: Fire, Earth, Water, Wind, Ice, Thunder, Dark, and Holy. Forbidden Magick consists of Ultima, MegaFlare, Flare, Comet, Meteor, gravity spells, and other time spells. These will only be granted with my permission. If your character is skilled enough, variations of forbidden spells can be made.
Appearance: What th' character looks like. Obviously.
History: The characters past. Backgrounds info of relevance. I don't want any of that "Three years ago Johnny went to the store and bought a candybar. Then he went to Taco Bell and eventually saved the world." crap.
Skills: A list of feets of abnormal fighting that do not use magick, such as physically amazing things or things to boost your party. Just don't go too wild with this.
Super (RACE) Traits: Each race has their own unique abilities. Pick two. Humans have Super human Strength and enhanced speed. (Limited, yeh. But they're only human.)
Spells: Magick/Energy consuming techniques go here.
Weakness: Everyone will have at least two weakness. Weakness should be mentally/emotionally/physically/elemental. Elemental weakness MUST be one of the two weaknesses.
This is the Guideline you have to follow for building your character. It is very just and fair.